Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 21 Patch format = 6 Thing 1 (batman) Exploding frame = 0 Thing 2 (TROOPER-JOKER) ID # = 64 Mass = 1000 Hit points = 800 Initial frame = 406 Width = 1572864 Height = 4187520 First moving frame = 408 Respawn frame = 0 Injury frame = 269 Far attack frame = 382 Pain sound = 28 Alert sound = 77 Action sound = 0 Pain chance = 20 Death sound = 71 Speed = 8 Death frame = 895 Bits = 6 Thing 3 (SARGEANT-TERRORIST BROWN) ID # = 36 Hit points = 40 Speed = 8 Pain chance = 200 Bits = 134217734 Alert sound = 36 Attack sound = 0 Pain sound = 26 Death sound = 59 Action sound = 0 Initial frame = 174 First moving frame = 176 Injury frame = 187 Far attack frame = 185 Death frame = 189 Exploding frame = 0 Respawn frame = 0 Width = 1572864 Height = 4187520 Thing 4 (ARCHVILE-FLAME MAN) ID # = 69 Bits = 6 Close attack frame = 0 Alert sound = 78 Hit points = 350 Pain chance = 20 Mass = 1000 Pain sound = 26 Death sound = 59 Initial frame = 556 First moving frame = 291 Attack sound = 26 Injury frame = 569 Death frame = 571 Speed = 10 Action sound = 0 Respawn frame = 0 Far attack frame = 376 Width = 1572864 Height = 4187520 Thing 5 (ARCHVILE ATTACK-EXPLOSIVE SHELL) Alert sound = 0 Initial frame = 585 First moving frame = 676 Bits = 528 Thing 6 (REVENANT-CRANE) Action sound = 0 Bits = 6 Pain sound = 26 Hit points = 1300 Height = 4187520 Width = 1572864 Thing 7 (REVENANT SHOT-SCARECROW SHOT) Alert sound = 101 Death sound = 107 Missile damage = 5 Thing 8 (FIREBALL TRAIL-SMOKE TRAIL) Initial frame = 585 First moving frame = 384 Bits = 512 Thing 9 (MANCUBUS-SHOTGUN THIEF) ID # = 9 Exploding frame = 0 Bits = 6 Speed = 8 Pain chance = 170 Hit points = 30 Mass = 100 Alert sound = 76 Action sound = 0 Respawn frame = 0 Pain sound = 28 Initial frame = 207 First moving frame = 209 Injury frame = 220 Far attack frame = 217 Death frame = 222 Death sound = 60 Width = 1572864 Height = 4187520 Thing 10 (MANCUBUS SHOT-DARTS) Alert sound = 14 Missile damage = 3 Death frame = 171 Thing 11 (CHAINGUNNER-OFFICE PLANT) Bits = 2 Speed = 0 Width = 603216 Height = 3670016 Pain chance = 0 Injury frame = 0 Far attack frame = 0 Initial frame = 953 First moving frame = 0 Death frame = 0 Exploding frame = 0 Respawn frame = 0 Alert sound = 0 Action sound = 0 Death sound = 0 Attack sound = 0 Pain sound = 0 Thing 12 (IMP-CHEUNG) Speed = 10 Bits = 6 Action sound = 0 Death sound = 70 Death frame = 462 Exploding frame = 0 Respawn frame = 0 Height = 4187520 Width = 1572864 Thing 13 (DEMON-STRAKE GREEN) Respawn frame = 0 Bits = 6 Pain sound = 65 Width = 1572864 Height = 4187520 Action sound = 0 Thing 14 (SPECTRE-SNIPER) Bits = 6 Hit points = 60 Speed = 0 Width = 1572864 Height = 4187520 Mass = 10000 Respawn frame = 0 Initial frame = 557 First moving frame = 633 Injury frame = 528 Alert sound = 0 Action sound = 0 Attack sound = 52 Far attack frame = 415 Close attack frame = 0 Death frame = 242 Pain sound = 26 Death sound = 60 Pain chance = 100 Thing 15 (STALG-STONE FLOOR) ID # = 47 Hit points = 1 Initial frame = 585 Injury frame = 0 First moving frame = 503 Far attack frame = 0 Action sound = 0 Alert sound = 0 Death sound = 0 Respawn frame = 503 Width = 1048576 Height = 3670016 Speed = 0 Bits = 4 Mass = 1000000 Thing 16 (BARON-BANE) Far attack frame = 589 First moving frame = 429 Respawn frame = 0 Speed = 15 Mass = 50 Hit points = 140 Pain chance = 150 Pain sound = 65 Action sound = 0 Missile damage = 5 Attack sound = 51 Alert sound = 0 Death sound = 62 Pain sound = 26 Close attack frame = 504 Bits = 6 Thing 17 (BARON SHOT-ROCKET) Missile damage = 5 Death frame = 127 Death sound = 82 Thing 18 (HELL KNIGHT-TERRORIST) ID # = 3004 Hit points = 40 Respawn frame = 0 Speed = 8 Pain chance = 200 Bits = 6 Alert sound = 36 Attack sound = 1 Pain sound = 26 Death sound = 59 Action sound = 0 Initial frame = 174 First moving frame = 176 Injury frame = 187 Close attack frame = 0 Far attack frame = 185 Death frame = 189 Mass = 100 Width = 1572864 Height = 4187520 Thing 19 (LOST SOUL-ZEKE SHOT) Speed = 2300000 Width = 1500000 Height = 1 Missile damage = 8 Bits = 66576 Mass = 1 Attack sound = 51 Pain sound = 0 Action sound = 0 Death sound = 72 Alert sound = 51 Initial frame = 907 Death frame = 907 First moving frame = 0 Injury frame = 0 Far attack frame = 0 Thing 20 (SPIDER MASTERMIND-TALLY MAN) Bits = 6 Hit points = 1200 Speed = 8 Pain chance = 30 Far attack frame = 615 First moving frame = 791 Respawn frame = 0 Action sound = 0 Death frame = 457 Death sound = 71 Pain sound = 26 Width = 1572864 Height = 4187520 Thing 21 (ARACHNOTRON-NINJA) Far attack frame = 0 Bits = 6 Pain sound = 27 Respawn frame = 0 Width = 1572864 Height = 4187520 Mass = 1000 Speed = 20 Action sound = 0 Hit points = 150 Thing 22 (CYBERDEMON-TWO FACES) Hit points = 1200 Pain chance = 128 Speed = 7 Action sound = 0 First moving frame = 741 Close attack frame = 298 Far attack frame = 300 Death sound = 104 Pain sound = 26 Height = 4187520 Width = 1572864 Bits = 6 Thing 23 (PAIN ELEM.-CROC) Bits = 6 Hit points = 1050 Initial frame = 241 First moving frame = 243 Speed = 10 Alert sound = 47 Action sound = 0 Far attack frame = 0 Death frame = 423 Close attack frame = 749 Width = 1310720 Height = 4187520 Respawn frame = 0 Thing 24 (SS NAZI-TREE) ID # = 48 Bits = 2 Injury frame = 0 Speed = 0 Initial frame = 916 First moving frame = 0 Far attack frame = 0 Death frame = 0 Exploding frame = 0 Respawn frame = 0 Alert sound = 0 Attack sound = 0 Pain sound = 0 Death sound = 0 Action sound = 0 Thing 25 (COMMANDER KEEN-TOILET) Initial frame = 912 Bits = 2 Pain chance = 0 Pain sound = 0 Death sound = 0 Injury frame = 0 Death frame = 0 Width = 1048576 Height = 3670016 Thing 26 (BOSS BRAIN-STATUE LION) Pain sound = 0 Death sound = 0 Pain chance = 0 Injury frame = 0 Death frame = 0 Width = 1966080 Height = 3670016 Mass = 10000 Bits = 2 Initial frame = 839 Thing 27 (BOSS SHOOTER-EXPLOSION WALL) Width = 603216 Height = 3670016 Speed = 15 Mass = 500 Initial frame = 585 First moving frame = 790 Death frame = 0 Bits = 524294 Hit points = 10000 Thing 28 (SPAWN SPOT-ROCKETEER) Hit points = 300 Speed = 10 Width = 1572864 Height = 4187520 Pain chance = 25 Mass = 500 Bits = 541190 Initial frame = 602 First moving frame = 414 Injury frame = 567 Death frame = 952 Pain sound = 26 Death sound = 59 Far attack frame = 208 Thing 31 (BARREL-CHEMICAL BARREL) Death frame = 227 Thing 32 (IMP FIREBALL) Alert sound = 51 Thing 33 (CACO SHOT-STONE IN AIR) Initial frame = 756 Death frame = 753 Alert sound = 0 Death sound = 53 Bits = 66576 Speed = 2359296 Thing 34 (ROCKET IN AIR-BATARANG) Missile damage = 8 Death frame = 104 Alert sound = 31 Death sound = 8 Speed = 1500000 Initial frame = 107 Thing 35 (PLASMA BULLET-FLAME) Alert sound = 101 Death sound = 0 Missile damage = 2 Death frame = 932 Initial frame = 947 Thing 36 (BFG9000 SHOT-BOMB) Bits = 81936 Initial frame = 115 Alert sound = 0 Death sound = 15 Missile damage = 20 Death frame = 787 Speed = 2359296 Thing 37 (ARACH BULLET-FLAME) Death sound = 0 Missile damage = 2 Death frame = 472 Alert sound = 101 Initial frame = 963 Thing 40 (TELEPORT FLASH) Bits = 536 Thing 44 (greenarmor) Bits = 8388609 Thing 45 (bluearmor) Bits = 8388609 Thing 48 (BLUE KEY) Initial frame = 884 Bits = 1 Thing 51 (YELLOW SKULLKEY-RANDOM BONUS) Bits = 1 Initial frame = 805 Thing 52 (RED SKULLKEY-BELL) Width = 1966080 Height = 3670016 Mass = 10000 Bits = 770 Death frame = 838 Initial frame = 838 Thing 53 (BLUE SKULLKEY-MONEY) Bits = 0 Initial frame = 815 Thing 57 (INVULN.-SPLASH) Width = 1 Height = 6187520 Mass = 10000 Bits = 0 Initial frame = 585 First moving frame = 848 Alert sound = 49 Thing 59 (INVIS.-SCARECROW POLE) Hit points = 1 Width = 0 Height = 0 Mass = 100000 Bits = 4 Initial frame = 834 Death frame = 835 Thing 60 (RAD. SUIT) Width = 1048576 Thing 63 (mega sphere-Floor fire trap) Alert sound = 101 Bits = 16 Mass = 10000 Initial frame = 585 First moving frame = 857 Thing 64 (AMMO CLIP-JOKER 2) Bits = 6 Speed = 8 Hit points = 800 Mass = 1000 Alert sound = 77 Respawn frame = 0 Pain sound = 28 Action sound = 0 Initial frame = 406 First moving frame = 408 Injury frame = 269 Pain chance = 20 Far attack frame = 379 Death frame = 764 Death sound = 71 Respawn frame = 203 Width = 1572864 Height = 4187520 Thing 66 (ROCKET-SUPER CHEUNG) Speed = 12 Hit points = 120 Pain chance = 150 Mass = 100 Bits = 6 Alert sound = 39 Pain sound = 27 Death sound = 70 Initial frame = 442 First moving frame = 452 Injury frame = 455 Close attack frame = 452 Far attack frame = 452 Death frame = 457 Death frame = 462 Height = 4187520 Width = 1572864 Thing 67 (BOX OF ROCKETS-SUPER THIEF) Bits = 67108870 Speed = 10 Pain chance = 130 Hit points = 100 Mass = 100 Alert sound = 76 Pain sound = 28 Initial frame = 207 First moving frame = 238 Injury frame = 220 Far attack frame = 217 Death frame = 222 Death sound = 60 Width = 1572864 Height = 4187520 Thing 78 (SHOTGUN) Initial frame = 828 Bits = 33554433 Thing 80 (TALL LAMP-STRAKE GRAY) Hit points = 130 Speed = 10 Pain chance = 180 Mass = 400 Bits = 67108870 Alert sound = 41 Attack sound = 52 Pain sound = 65 Death sound = 64 Initial frame = 475 First moving frame = 477 Injury frame = 488 Close attack frame = 485 Death frame = 490 Respawn frame = 0 Width = 1572864 Height = 4187520 Thing 81 (TALL LAMP 2-TERRORIST GRAY) Hit points = 30 Speed = 8 Pain chance = 200 Bits = 201326598 Alert sound = 36 Attack sound = 0 Pain sound = 26 Death sound = 59 Initial frame = 174 First moving frame = 176 Injury frame = 187 Far attack frame = 185 Death frame = 189 Exploding frame = 0 Respawn frame = 0 Width = 1572864 Height = 4187520 Thing 82 (FLOOR LAMP-PENGUIN BOMB) Hit points = 30 Speed = 11 Mass = 200 Bits = 524294 Death sound = 82 Close attack frame = 809 Initial frame = 301 First moving frame = 302 Death frame = 809 Height = 2972713 Thing 83 (TALL GR. PILLAR-TERRORIST RED) Hit points = 25 Speed = 8 Pain chance = 200 Bits = 67108870 Alert sound = 36 Attack sound = 0 Pain sound = 26 Death sound = 59 Initial frame = 174 First moving frame = 176 Injury frame = 187 Far attack frame = 185 Death frame = 189 Exploding frame = 0 Respawn frame = 0 Width = 1572864 Height = 4187520 Thing 85 (TALL RED PILLAR-FIRE) Height = 0 Width = 0 Speed = 0 Bits = 16 Alert sound = 97 Death sound = 97 Close attack frame = 381 Initial frame = 585 First moving frame = 959 Thing 88 (PILLAR HEART-ZEKE) ID # = 67 Hit points = 350 Width = 1966080 Height = 4187520 Bits = 6 Mass = 1000 Speed = 9 Initial frame = 708 Pain chance = 30 First moving frame = 364 Injury frame = 386 Death frame = 388 Alert sound = 100 Pain sound = 65 Far attack frame = 709 Thing 89 (Evil Eye-SMASHI'N DOOR) Speed = 0 Bits = 0 Alert sound = 48 Initial frame = 585 First moving frame = 744 Thing 90 (FLAMING SKULLS-NINJA BOSS) Pain sound = 27 Pain chance = 128 Bits = 6 Alert sound = 46 Death sound = 70 Initial frame = 632 First moving frame = 634 Injury frame = 651 Death frame = 796 Width = 1572864 Height = 4187520 Mass = 1000 Speed = 20 Hit points = 225 Thing 92 (TALL BLUE FIRE-METRO SOUND) Initial frame = 585 Hit points = 1 Width = 1 Height = 1835008 First moving frame = 785 Death frame = 686 Death sound = 69 Bits = 524294 Thing 93 (TALL GREEN FIRE-FIRE TRAP) Bits = 524294 Hit points = 70 Mass = 100000 Width = 1572864 Height = 4194304 Initial frame = 585 First moving frame = 959 Far attack frame = 307 Close attack frame = 307 Death frame = 0 Thing 94 (TALL RED FIRE-LAND MINE) Hit points = 1 Mass = 100000 Bits = 524292 Width = 443216 Height = 443216 Death sound = 82 Close attack frame = 195 Initial frame = 304 First moving frame = 305 Death frame = 195 Thing 95 (SMALL BLUE FIRE-AXIS BARREL) Hit points = 20 Width = 655360 Height = 3014655 Mass = 100 Bits = 524294 Death sound = 82 Initial frame = 807 Death frame = 227 Thing 96 (SHORT GREEN FIRE-BLOKING STUB) Bits = 2 Speed = 8 Initial frame = 603 Death frame = 687 First moving frame = 687 Thing 97 (SHORT RED FIRE-CLOWN) Hit points = 300 Speed = 10 Height = 4187520 Width = 1572864 Pain chance = 150 Mass = 200 Bits = 6 Initial frame = 734 First moving frame = 372 Injury frame = 735 Pain sound = 28 Alert sound = 105 Death sound = 103 Far attack frame = 294 Death frame = 165 Thing 98 (CACODEMON-EXPLOTION) ID # = 3005 Initial frame = 585 First moving frame = 288 Bits = 8 Thing 99 (TAL TEK PILR.-PENGUINCOPTER) ID # = 84 Mass = 1000 Bits = 541190 Speed = 8 Hit points = 1500 Width = 4242880 Height = 5500000 Initial frame = 726 Injury frame = 293 Pain chance = 15 First moving frame = 728 Far attack frame = 416 Death frame = 621 Exploding frame = 0 Respawn frame = 0 Death sound = 82 Thing 100 (CANDLE-ESPOLON) Bits = 16902 Hit points = 10 Speed = 20 Width = 1048576 Height = 1048576 Missile damage = 3 Mass = 500 Attack sound = 51 Alert sound = 50 Action sound = 0 Initial frame = 701 First moving frame = 702 Injury frame = 0 Far attack frame = 443 Death frame = 715 Death sound = 102 Thing 101 (CANDELABRA-HOSTAGE) Hit points = 200 Width = 1572864 Height = 3670016 Pain chance = 200 Pain sound = 26 Alert sound = 68 Death sound = 82 Mass = 1000000 Bits = 6 Death frame = 271 Injury frame = 588 Initial frame = 585 First moving frame = 769 Thing 102 (swaying body-Tied civilians) Initial frame = 125 Bits = 16 Width = 0 Height = 0 Thing 103 (Hanging arms out-police siren) Bits = 8 Initial frame = 585 First moving frame = 176 Mass = 100000000 Alert sound = 67 Thing 104 (Oneleggedbody-Super Clown) Hit points = 400 Speed = 11 Height = 4187520 Width = 1572864 Pain chance = 120 Mass = 250 Bits = 6 Initial frame = 734 First moving frame = 372 Injury frame = 735 Alert sound = 105 Pain sound = 28 Death sound = 103 Far attack frame = 294 Death frame = 66 Thing 105 (hanging torso-Bloody eyeball) Hit points = 500 Speed = 8 Bits = 16902 Death sound = 80 Pain chance = 100 Injury frame = 592 Initial frame = 585 First moving frame = 116 Far attack frame = 775 Death frame = 779 Width = 2031616 Height = 3670016 Thing 106 (hanging leg-Statue lion) Bits = 2 Mass = 10000000 Width = 1966080 Height = 3670016 Thing 108 (hanging torso 2-stalag.) Width = 1 Height = 1 Thing 110 (HANGING LEG2-FALL SOUND) First moving frame = 176 Initial frame = 585 Width = 100000 Height = 4187520 Mass = 100000 Bits = 8 Alert sound = 58 Thing 111 (swaying body2-weird tree) Initial frame = 120 Bits = 2 Width = 1966080 Height = 3670016 Thing 112 (DEAD CACODEMON-GRAY CAR) Initial frame = 578 Bits = 67108866 Width = 3145728 Height = 4194304 Thing 113 (DEAD MARINE-GREEN CAR) Initial frame = 580 Bits = 2 Width = 3145728 Height = 4194304 Thing 114 (DEAD TROOPER-CHAIR) Initial frame = 579 Bits = 524294 Hit points = 15 Width = 1048576 Height = 3670016 Death frame = 595 Death sound = 48 Thing 115 (DEAD DEMON-PAPER) Initial frame = 814 Thing 116 (dead lost s.-Gotham) Mass = 10000 Initial frame = 855 Thing 117 (DEAD IMP-WALL LAMP) Initial frame = 911 Thing 118 (DEAD SERGEANT-TABLE) Initial frame = 886 Bits = 2 Width = 1966080 Height = 3670016 Thing 119 (guts & bones-two face sound) Bits = 8 Initial frame = 585 Width = 0 Height = 4187520 First moving frame = 176 Mass = 100000 Alert sound = 75 Thing 122 (Pool oBlood-Scarec.Sniper) Initial frame = 585 First moving frame = 829 Height = 4187520 Alert sound = 106 Bits = 4 Mass = 10000 Thing 124 (PILE OF SKULLS-RED CAR) Initial frame = 578 Bits = 201326594 Width = 3145728 Height = 4194304 Thing 126 (IMPALED TWITCHER-TRASH CAN) Bits = 2 Thing 128 (FLAMING BARREL-DEAD COP) Bits = 0 Thing 129 (HANGING BODY1-STATUE) Initial frame = 901 Bits = 2 Thing 130 (HANGING BODY2-INV.SHUT.AFTR.SAV) Bits = 12 Mass = 1000 Width = 0 Height = 0 Initial frame = 585 First moving frame = 452 Death frame = 452 Thing 131 (HANGING BODY3-WEED & WATER SOUND) Bits = 16 Action sound = 29 Alert sound = 29 Initial frame = 788 First moving frame = 946 Thing 132 (HANGING BODY4-CROWD SOUND) Bits = 24 Width = 1 Height = 1 First moving frame = 281 Initial frame = 585 Thing 133 (HANGING BODY5-OSWALD COBBLEPOT) Bits = 524294 Initial frame = 322 Pain chance = 200 Speed = 0 Mass = 1000000 Width = 1572864 Height = 12000000 Far attack frame = 742 First moving frame = 566 Injury frame = 784 Death frame = 777 Pain sound = 17 Death sound = 94 Thing 134 (Hanging body6-semaforo) Bits = 2 Height = 6553600 Width = 1008576 Thing 135 (POOL OF BLOOD1-ROBIN SUIT) Bits = 524292 Mass = 250 Hit points = 50 Width = 1272864 Height = 1272864 Death frame = 668 Thing 136 (POOL OF BLOOD2-BOOK ON PILLAR) Bits = 524292 Mass = 250 Hit points = 50 Width = 1272864 Height = 1272864 Death frame = 46 Thing 137 (BRAINS-PENGUIN) Bits = 2 Mass = 1000 Frame 13 Duration = 3 Frame 14 Duration = 3 Frame 15 Duration = 3 Frame 16 Duration = 3 Sprite number = 3 Sprite subnumber = 3 Next frame = 17 Frame 17 Duration = 10 Sprite number = 3 Sprite subnumber = 4 Next frame = 818 Frame 21 Sprite number = 5 Sprite subnumber = 32768 Duration = 5 Next frame = 36 Frame 23 Sprite number = 4 Duration = 5 Sprite subnumber = 32768 Frame 24 Sprite number = 1 Duration = 5 Sprite subnumber = 1 Frame 25 Sprite subnumber = 2 Duration = 5 Next frame = 795 Frame 26 Sprite number = 51 Sprite subnumber = 32782 Next frame = 27 Duration = 4 Frame 27 Sprite number = 51 Sprite subnumber = 32783 Next frame = 28 Duration = 4 Frame 28 Sprite number = 51 Sprite subnumber = 32784 Next frame = 0 Duration = 4 Frame 29 Sprite number = 120 Sprite subnumber = 0 Duration = 1 Frame 30 Sprite number = 98 Duration = 5 Sprite subnumber = 0 Next frame = 1 Frame 35 Duration = 4 Next frame = 38 Frame 36 Sprite number = 5 Duration = 5 Sprite subnumber = 32769 Next frame = 23 Frame 37 Duration = 4 Sprite subnumber = 32777 Next frame = 236 Frame 38 (check ammo) Sprite number = 6 Sprite subnumber = 0 Duration = 0 Next frame = 739 Frame 40 Duration = 4 Sprite number = 124 Sprite subnumber = 32770 Next frame = 355 Frame 41 Duration = 2 Sprite number = 8 Sprite subnumber = 32768 Next frame = 351 Frame 42 Duration = 4 Sprite number = 6 Sprite subnumber = 1 Next frame = 356 Frame 44 Duration = 4 Sprite subnumber = 3 Frame 46 Duration = 5 Sprite subnumber = 7 Next frame = 46 Frame 47 Sprite number = 98 Duration = 4 Sprite subnumber = 0 Next frame = 1 Frame 52 Duration = 6 Sprite subnumber = 1 Frame 53 Duration = 6 Frame 55 Duration = 0 Next frame = 41 Frame 56 Duration = 0 Next frame = 41 Frame 60 Sprite number = 10 Sprite subnumber = 0 Duration = 5 Next frame = 943 Frame 61 Duration = 6 Sprite number = 10 Sprite subnumber = 3 Next frame = 400 Frame 62 Duration = 5 Sprite number = 6 Sprite subnumber = 6 Next frame = 57 Frame 63 Duration = 3 Sprite number = 122 Sprite subnumber = 32768 Next frame = 823 Frame 64 Duration = 5 Sprite number = 31 Sprite subnumber = 32787 Next frame = 274 Frame 66 Sprite number = 28 Sprite subnumber = 14 Duration = 7 Next frame = 166 Frame 67 Sprite subnumber = 32770 Frame 68 Sprite subnumber = 32771 Frame 69 Sprite subnumber = 32770 Frame 70 Sprite subnumber = 32770 Frame 71 Sprite subnumber = 32768 Frame 72 Sprite subnumber = 32769 Frame 73 Sprite subnumber = 32769 Frame 77 Sprite number = 98 Sprite subnumber = 0 Next frame = 78 Frame 82 Sprite number = 15 Sprite subnumber = 32768 Duration = -1 Frame 84 Duration = 5 Sprite subnumber = 1 Frame 85 Duration = 5 Sprite subnumber = 2 Next frame = 689 Frame 87 Duration = 5 Sprite subnumber = 2 Next frame = 88 Frame 88 Duration = 6 Next frame = 81 Sprite number = 14 Sprite subnumber = 1 Frame 97 Sprite subnumber = 0 Duration = 3 Frame 98 Sprite subnumber = 1 Duration = 3 Frame 99 Duration = 5 Frame 100 Duration = 5 Frame 101 Duration = 5 Frame 102 Duration = 6 Frame 103 Duration = 6 Next frame = 204 Frame 104 Duration = 3 Frame 105 Duration = 3 Frame 106 Duration = 4 Frame 107 Sprite subnumber = 0 Duration = 4 Next frame = 898 Frame 108 Sprite subnumber = 1 Duration = 4 Next frame = 897 Frame 109 Duration = 3 Frame 110 Duration = 3 Frame 111 Duration = 3 Next frame = 858 Frame 112 Duration = 6 Frame 113 Duration = 6 Next frame = 618 Frame 115 Sprite subnumber = 0 Next frame = 115 Frame 116 Duration = 5 Next frame = 772 Frame 119 Duration = 4 Next frame = 431 Frame 120 Duration = -1 Sprite number = 52 Sprite subnumber = 7 Next frame = 0 Frame 121 Sprite number = 24 Sprite subnumber = 32769 Duration = 4 Frame 122 Sprite number = 24 Sprite subnumber = 32769 Next frame = 431 Duration = 4 Frame 123 Sprite number = 110 Sprite subnumber = 32768 Duration = 2 Next frame = 203 Frame 125 Duration = 10 Sprite subnumber = 2 Frame 126 Duration = 10 Sprite subnumber = 3 Next frame = 125 Frame 127 Duration = 3 Frame 128 Duration = 3 Frame 129 Duration = 3 Next frame = 669 Frame 132 Sprite subnumber = 0 Duration = 4 Frame 133 Sprite subnumber = 1 Duration = 4 Frame 134 Sprite subnumber = 2 Duration = 4 Frame 135 Sprite subnumber = 3 Duration = 4 Frame 136 Sprite subnumber = 4 Duration = 4 Frame 137 Sprite subnumber = 5 Duration = 4 Frame 138 Sprite subnumber = 6 Duration = 4 Frame 139 Sprite subnumber = 7 Duration = 4 Frame 140 Sprite subnumber = 8 Duration = 4 Frame 141 Sprite subnumber = 9 Duration = 4 Frame 165 Duration = 7 Frame 166 Duration = 7 Frame 167 Duration = 7 Frame 168 Duration = 7 Frame 169 Duration = 7 Frame 170 Duration = -1 Next frame = 0 Frame 171 Sprite subnumber = 32788 Duration = 8 Frame 172 Sprite subnumber = 32789 Duration = 8 Frame 173 Sprite subnumber = 32790 Duration = 8 Frame 174 Sprite number = 0 Next frame = 174 Frame 175 Sprite number = 37 Sprite subnumber = 8 Duration = 4 Next frame = 208 Frame 176 Sprite number = 0 Frame 177 Sprite number = 0 Frame 178 Sprite number = 0 Frame 179 Sprite number = 0 Frame 180 Sprite number = 0 Frame 181 Sprite number = 0 Frame 182 Sprite number = 0 Frame 183 Sprite number = 0 Frame 185 Sprite subnumber = 4 Frame 186 Sprite subnumber = 32773 Frame 187 Sprite number = 0 Sprite subnumber = 7 Frame 188 Sprite number = 0 Sprite subnumber = 7 Frame 194 Sprite subnumber = 32780 Next frame = 196 Frame 195 Sprite subnumber = 32781 Duration = 2 Frame 196 Sprite subnumber = 32782 Frame 197 Sprite subnumber = 32783 Frame 198 Sprite subnumber = 32784 Frame 199 Sprite subnumber = 32785 Frame 200 Sprite subnumber = 32786 Frame 201 Sprite subnumber = 32787 Frame 202 Sprite subnumber = 32788 Duration = 5 Frame 203 Sprite number = 108 Sprite subnumber = 32768 Duration = 6 Next frame = 102 Frame 204 Sprite number = 19 Sprite subnumber = 32768 Duration = 6 Frame 205 Sprite number = 19 Sprite subnumber = 32769 Duration = 6 Frame 206 Sprite number = 19 Sprite subnumber = 32768 Duration = 6 Next frame = 873 Frame 207 Next frame = 207 Frame 208 Sprite number = 43 Sprite subnumber = 32772 Duration = 4 Next frame = 175 Frame 226 Duration = -1 Frame 227 Sprite subnumber = 32780 Duration = 3 Frame 228 Sprite subnumber = 32781 Duration = 3 Frame 229 Sprite subnumber = 32782 Duration = 3 Frame 230 Sprite subnumber = 32783 Duration = 3 Frame 231 Sprite subnumber = 32784 Duration = 3 Frame 232 Sprite subnumber = 32785 Duration = 3 Frame 233 Sprite subnumber = 32786 Duration = 3 Next frame = 888 Frame 234 Sprite subnumber = 32787 Duration = 4 Frame 235 Sprite subnumber = 32788 Duration = 4 Frame 236 Duration = 4 Sprite number = 124 Sprite subnumber = 0 Next frame = 740 Frame 237 Duration = 5 Sprite number = 53 Sprite subnumber = 0 Next frame = 926 Frame 238 Sprite number = 30 Sprite subnumber = 4 Duration = 10 Next frame = 217 Frame 239 Sprite number = 46 Sprite subnumber = 7 Duration = 9 Next frame = 498 Frame 240 Sprite number = 42 Sprite subnumber = 11 Duration = 8 Next frame = 546 Frame 241 Next frame = 241 Frame 242 Duration = 4 Sprite number = 66 Sprite subnumber = 0 Next frame = 836 Frame 255 Duration = 12 Sprite number = 40 Sprite subnumber = 5 Next frame = 507 Frame 256 Sprite subnumber = 6 Duration = 6 Next frame = 497 Frame 257 Duration = 2 Sprite number = 38 Sprite subnumber = 32783 Next frame = 499 Frame 258 Sprite subnumber = 8 Duration = 6 Frame 259 Sprite subnumber = 9 Duration = 6 Frame 260 Sprite subnumber = 10 Next frame = 264 Duration = 6 Frame 261 Sprite subnumber = 10 Duration = 6 Frame 262 Sprite subnumber = 9 Duration = 6 Frame 263 Sprite subnumber = 8 Next frame = 265 Duration = 6 Frame 264 Sprite subnumber = 32779 Next frame = 261 Duration = 6 Frame 265 Sprite subnumber = 7 Next frame = 408 Duration = 6 Frame 266 (thrw rck) Duration = 6 Sprite subnumber = 26 Next frame = 289 Frame 268 Next frame = 408 Frame 270 Next frame = 408 Frame 271 Duration = 5 Sprite subnumber = 32785 Frame 272 Duration = 5 Sprite subnumber = 32786 Next frame = 64 Frame 273 Duration = 8 Sprite number = 38 Sprite subnumber = 18 Next frame = 432 Frame 274 Duration = 5 Sprite subnumber = 32788 Frame 275 Duration = 5 Sprite subnumber = 32789 Frame 276 Duration = 5 Sprite subnumber = 32790 Frame 277 Duration = 5 Sprite subnumber = 32791 Frame 278 Sprite subnumber = 24 Frame 279 Sprite subnumber = 25 Next frame = 310 Frame 281 Duration = 33 Next frame = 281 Frame 282 Duration = 4 Sprite number = 52 Sprite subnumber = 32778 Next frame = 282 Frame 285 Sprite number = 51 Sprite subnumber = 0 Duration = 2 Next frame = 730 Frame 286 Sprite subnumber = 1 Duration = 6 Frame 287 Sprite subnumber = 2 Next frame = 917 Duration = 6 Frame 288 Next frame = 0 Frame 289 Duration = 6 Sprite number = 31 Sprite subnumber = 27 Next frame = 506 Frame 290 Duration = 0 Sprite number = 46 Sprite subnumber = 6 Next frame = 558 Frame 291 Duration = 4 Sprite number = 43 Sprite subnumber = 0 Next frame = 612 Frame 293 Duration = 1 Sprite number = 51 Sprite subnumber = 0 Next frame = 728 Frame 294 Duration = 8 Sprite number = 44 Sprite subnumber = 1 Frame 295 Duration = 8 Sprite number = 31 Sprite subnumber = 14 Frame 296 Duration = 8 Sprite number = 31 Sprite subnumber = 15 Next frame = 372 Frame 297 Sprite number = 43 Sprite subnumber = 5 Next frame = 353 Duration = 40 Frame 298 Sprite number = 43 Sprite subnumber = 6 Duration = 15 Frame 299 Sprite number = 49 Sprite subnumber = 0 Duration = 10 Next frame = 741 Frame 300 Duration = 0 Sprite number = 49 Sprite subnumber = 32772 Next frame = 568 Frame 301 Sprite number = 40 Sprite subnumber = 0 Next frame = 301 Frame 302 Duration = 5 Sprite number = 42 Sprite subnumber = 7 Frame 303 Sprite number = 40 Sprite subnumber = 0 Duration = 5 Next frame = 302 Frame 304 Sprite number = 99 Sprite subnumber = 0 Next frame = 304 Frame 305 Sprite number = 99 Sprite subnumber = 0 Next frame = 305 Frame 306 Duration = 1 Sprite number = 98 Sprite subnumber = 0 Next frame = 307 Frame 307 Duration = 7 Sprite number = 98 Sprite subnumber = 0 Next frame = 306 Frame 308 Duration = 7 Sprite number = 44 Sprite subnumber = 2 Next frame = 752 Frame 309 Duration = 6 Sprite number = 40 Sprite subnumber = 3 Next frame = 529 Frame 310 Sprite number = 31 Sprite subnumber = 25 Next frame = 279 Frame 316 Sprite subnumber = 0 Frame 317 Sprite subnumber = 1 Frame 318 Sprite subnumber = 0 Frame 319 Sprite subnumber = 1 Frame 320 Sprite subnumber = 2 Frame 321 Next frame = 321 Sprite number = 42 Frame 322 Duration = 5 Sprite number = 41 Sprite subnumber = 2 Next frame = 322 Frame 323 Sprite number = 42 Frame 324 Sprite number = 42 Frame 325 Sprite number = 42 Frame 326 Sprite number = 42 Frame 327 Sprite number = 42 Frame 328 Sprite number = 42 Frame 329 Sprite number = 42 Frame 330 Sprite number = 42 Next frame = 323 Frame 331 Duration = 4 Sprite number = 35 Sprite subnumber = 4 Frame 332 Duration = 4 Sprite number = 35 Sprite subnumber = 5 Next frame = 529 Frame 339 Sprite subnumber = 9 Frame 340 Sprite subnumber = 9 Frame 347 Next frame = 350 Frame 348 Sprite subnumber = 16 Duration = -1 Next frame = 0 Frame 349 Next frame = 348 Frame 350 Sprite subnumber = 14 Next frame = 349 Duration = 7 Frame 351 Duration = 2 Next frame = 398 Sprite number = 8 Sprite subnumber = 32769 Frame 353 Sprite number = 43 Sprite subnumber = 5 Duration = 4 Frame 354 Sprite number = 43 Sprite subnumber = 5 Next frame = 297 Duration = 4 Frame 355 Sprite number = 124 Sprite subnumber = 3 Duration = 4 Next frame = 42 Frame 356 Sprite number = 6 Sprite subnumber = 2 Duration = 4 Next frame = 44 Frame 357 Sprite subnumber = 0 Next frame = 357 Frame 371 Next frame = 364 Frame 373 Sprite subnumber = 5 Frame 374 Sprite number = 51 Sprite subnumber = 3 Frame 375 Sprite number = 38 Sprite subnumber = 4 Next frame = 372 Frame 376 Sprite number = 46 Sprite subnumber = 6 Duration = 9 Next frame = 239 Frame 377 Duration = 0 Sprite subnumber = 7 Next frame = 380 Frame 378 Duration = -1 Next frame = 0 Sprite number = 44 Sprite subnumber = 10 Frame 379 Duration = 20 Next frame = 377 Frame 380 Sprite subnumber = 7 Next frame = 408 Frame 381 Sprite number = 24 Sprite subnumber = 32768 Next frame = 121 Duration = 4 Frame 382 Duration = 1 Sprite number = 31 Sprite subnumber = 6 Next frame = 256 Frame 383 Duration = 7 Sprite subnumber = 32768 Sprite number = 80 Next frame = 872 Frame 384 Sprite number = 32 Sprite subnumber = 2 Duration = 6 Next frame = 286 Frame 385 Duration = 4 Sprite number = 121 Sprite subnumber = 2 Next frame = 929 Frame 388 Next frame = 389 Frame 389 Sprite number = 37 Sprite subnumber = 11 Duration = 6 Next frame = 390 Frame 398 Duration = 2 Next frame = 1 Sprite number = 125 Sprite subnumber = 32769 Frame 399 Duration = 5 Sprite number = 10 Sprite subnumber = 2 Next frame = 61 Frame 400 Duration = 5 Sprite number = 6 Sprite subnumber = 4 Next frame = 944 Frame 401 Duration = 7 Sprite subnumber = 32770 Sprite number = 125 Next frame = 402 Frame 402 Duration = 7 Sprite subnumber = 32769 Sprite number = 64 Next frame = 441 Frame 403 Duration = 7 Sprite number = 46 Sprite subnumber = 10 Frame 404 Duration = 7 Sprite number = 46 Sprite subnumber = 11 Frame 405 Duration = 7 Sprite number = 46 Sprite subnumber = 12 Next frame = 435 Frame 406 Sprite number = 45 Next frame = 406 Frame 407 Sprite number = 45 Frame 408 Sprite number = 45 Duration = 3 Frame 409 Sprite number = 45 Duration = 3 Sprite subnumber = 1 Frame 410 Sprite number = 45 Duration = 3 Sprite subnumber = 2 Frame 411 Sprite number = 45 Duration = 3 Sprite subnumber = 3 Frame 412 Sprite number = 45 Duration = 3 Sprite subnumber = 4 Frame 413 Next frame = 408 Duration = 3 Sprite number = 45 Sprite subnumber = 5 Frame 414 Sprite number = 44 Sprite subnumber = 4 Duration = 3 Next frame = 682 Frame 415 Duration = 2 Sprite number = 38 Sprite subnumber = 32783 Next frame = 257 Frame 416 Duration = 2 Sprite number = 51 Sprite subnumber = 0 Frame 417 Duration = 2 Frame 418 Duration = 4 Sprite number = 51 Sprite subnumber = 0 Frame 419 Duration = 2 Frame 422 Sprite subnumber = 8 Next frame = 424 Duration = 5 Frame 423 Sprite subnumber = 7 Next frame = 422 Duration = 30 Frame 424 Duration = 5 Frame 425 Duration = 5 Frame 426 Duration = 5 Frame 427 Duration = 5 Frame 428 Duration = -1 Frame 429 Sprite subnumber = 17 Duration = 8 Next frame = 273 Frame 430 Duration = 5 Sprite number = 53 Sprite subnumber = 32769 Next frame = 496 Frame 431 Sprite number = 24 Sprite subnumber = 32768 Duration = 4 Next frame = 801 Frame 432 Sprite subnumber = 19 Duration = 23 Frame 433 Duration = 7 Frame 434 Sprite subnumber = 17 Duration = 7 Next frame = 529 Frame 435 Duration = 7 Sprite number = 46 Sprite subnumber = 13 Frame 436 Duration = 20 Sprite number = 46 Sprite subnumber = 14 Next frame = 797 Frame 437 Duration = 3 Sprite number = 41 Sprite subnumber = 2 Frame 438 Duration = 3 Sprite number = 41 Sprite subnumber = 4 Frame 439 Duration = 3 Sprite number = 41 Sprite subnumber = 2 Frame 440 Duration = 3 Sprite number = 41 Sprite subnumber = 3 Next frame = 566 Frame 441 Duration = 7 Sprite subnumber = 32769 Sprite number = 63 Next frame = 819 Frame 442 Sprite number = 38 Next frame = 442 Frame 443 Sprite number = 43 Sprite subnumber = 5 Next frame = 297 Duration = 10 Frame 444 Sprite number = 38 Frame 445 Sprite number = 38 Frame 446 Sprite number = 38 Frame 447 Sprite number = 38 Frame 448 Sprite number = 38 Frame 449 Sprite number = 38 Frame 450 Sprite number = 38 Frame 451 Sprite number = 38 Frame 452 Sprite number = 42 Duration = 7 Frame 453 Sprite number = 42 Duration = 7 Frame 454 Sprite number = 42 Duration = 7 Frame 455 Sprite number = 38 Sprite subnumber = 6 Duration = 6 Frame 456 Sprite number = 38 Sprite subnumber = 6 Duration = 6 Frame 459 Next frame = 461 Frame 460 Duration = -1 Sprite subnumber = 12 Next frame = 0 Frame 461 Duration = 6 Sprite subnumber = 11 Next frame = 826 Frame 462 Duration = 4 Frame 463 Duration = 4 Frame 464 Duration = 4 Frame 465 Duration = 4 Frame 466 Duration = 4 Frame 467 Duration = 4 Frame 468 Duration = 4 Frame 469 Duration = -1 Frame 470 Duration = 5 Sprite number = 32 Sprite subnumber = 32771 Frame 471 Duration = 5 Sprite number = 32 Sprite subnumber = 32772 Frame 472 Duration = 5 Sprite number = 32 Sprite subnumber = 32773 Frame 473 Duration = 5 Sprite number = 32 Sprite subnumber = 32774 Frame 474 Duration = 5 Sprite number = 32 Sprite subnumber = 32775 Next frame = 0 Frame 475 Next frame = 475 Frame 476 Sprite number = 22 Sprite subnumber = 0 Duration = 3 Next frame = 602 Frame 485 Duration = 6 Frame 486 Duration = 6 Frame 487 Duration = 10 Frame 495 Duration = -1 Frame 496 Duration = 5 Sprite number = 51 Sprite subnumber = 7 Next frame = 566 Frame 497 Sprite number = 31 Sprite subnumber = 7 Next frame = 258 Duration = 6 Frame 498 Sprite number = 46 Sprite subnumber = 6 Duration = 9 Next frame = 558 Frame 499 Duration = 4 Sprite number = 51 Sprite subnumber = 4 Frame 500 Duration = 4 Sprite number = 51 Sprite subnumber = 5 Frame 501 Duration = 4 Sprite number = 51 Sprite subnumber = 6 Next frame = 509 Frame 503 Duration = 4 Sprite number = 98 Sprite subnumber = 0 Next frame = 0 Frame 505 Next frame = 539 Frame 506 Duration = 10 Sprite number = 31 Sprite subnumber = 28 Next frame = 243 Frame 507 Duration = 12 Next frame = 255 Frame 509 Sprite number = 38 Sprite subnumber = 16 Next frame = 930 Duration = 4 Frame 522 Sprite subnumber = 0 Next frame = 522 Frame 524 Duration = 4 Sprite number = 52 Sprite subnumber = 32776 Next frame = 525 Frame 525 Duration = 4 Sprite number = 52 Sprite subnumber = 32777 Next frame = 282 Frame 526 Duration = 5 Sprite number = 52 Sprite subnumber = 32779 Next frame = 282 Frame 527 Sprite number = 35 Sprite subnumber = 0 Next frame = 527 Frame 528 Sprite number = 38 Sprite subnumber = 14 Next frame = 930 Frame 529 Duration = 4 Sprite number = 35 Sprite subnumber = 0 Frame 530 Duration = 4 Sprite number = 35 Sprite subnumber = 1 Frame 531 Duration = 4 Sprite number = 35 Sprite subnumber = 2 Frame 532 Duration = 4 Sprite number = 35 Sprite subnumber = 3 Next frame = 331 Frame 539 Sprite number = 0 Sprite subnumber = 6 Next frame = 309 Duration = 6 Frame 540 Sprite number = 45 Sprite subnumber = 8 Frame 541 Sprite number = 45 Sprite subnumber = 8 Frame 542 Next frame = 543 Frame 543 Next frame = 544 Frame 544 Next frame = 240 Frame 545 Duration = 50 Sprite subnumber = 14 Next frame = 545 Frame 547 Next frame = 545 Frame 548 Sprite number = 123 Sprite subnumber = 32769 Duration = 1 Next frame = 936 Frame 556 Next frame = 556 Frame 557 Sprite number = 54 Sprite subnumber = 3 Next frame = 557 Frame 565 Next frame = 290 Frame 566 Duration = 5 Sprite number = 41 Sprite subnumber = 2 Next frame = 566 Frame 567 Sprite number = 31 Sprite subnumber = 13 Duration = 4 Next frame = 414 Frame 568 Sprite number = 49 Sprite subnumber = 32773 Next frame = 684 Frame 570 Next frame = 291 Frame 571 Duration = 6 Frame 572 Duration = 6 Frame 573 Duration = 6 Frame 574 Duration = 6 Frame 575 Duration = 6 Frame 576 Duration = 6 Frame 577 Duration = -1 Frame 578 Next frame = 578 Duration = -1 Sprite number = 44 Sprite subnumber = 0 Frame 579 Next frame = 579 Duration = 5 Sprite number = 41 Sprite subnumber = 1 Frame 580 Sprite number = 44 Next frame = 580 Duration = -1 Sprite subnumber = 0 Frame 585 Next frame = 585 Sprite number = 98 Sprite subnumber = 0 Frame 586 Sprite number = 51 Sprite subnumber = 2 Duration = 6 Next frame = 702 Frame 588 Sprite number = 36 Sprite subnumber = 1 Duration = 7 Next frame = 507 Frame 589 Sprite number = 40 Sprite subnumber = 1 Frame 590 Sprite number = 0 Sprite subnumber = 4 Frame 591 Duration = 25 Sprite number = 0 Sprite subnumber = 5 Next frame = 589 Frame 592 Duration = 4 Sprite number = 52 Sprite subnumber = 32777 Next frame = 934 Frame 595 Sprite subnumber = 5 Frame 596 Sprite subnumber = 6 Next frame = 598 Frame 597 Duration = 3 Next frame = 599 Frame 598 Sprite subnumber = 8 Next frame = 598 Frame 599 Duration = 4 Sprite subnumber = 32777 Next frame = 0 Frame 600 Sprite number = 15 Sprite subnumber = 32768 Duration = 50 Next frame = 82 Frame 601 Sprite number = 29 Next frame = 601 Frame 602 Sprite number = 44 Sprite subnumber = 4 Duration = 3 Next frame = 476 Frame 603 Next frame = 603 Duration = 1 Sprite number = 125 Sprite subnumber = 0 Frame 604 Sprite number = 29 Frame 605 Sprite number = 29 Sprite subnumber = 1 Frame 606 Sprite number = 29 Frame 607 Sprite number = 29 Sprite subnumber = 2 Frame 608 Sprite number = 29 Frame 609 Sprite number = 29 Sprite subnumber = 3 Frame 610 Sprite number = 29 Next frame = 791 Frame 611 Duration = 3 Sprite number = 74 Sprite subnumber = 32769 Next frame = 859 Frame 612 Duration = 4 Sprite number = 43 Sprite subnumber = 1 Next frame = 613 Frame 613 Duration = 4 Sprite number = 43 Sprite subnumber = 2 Next frame = 743 Frame 614 Duration = 1 Sprite number = 98 Sprite subnumber = 0 Next frame = 780 Frame 615 Duration = 15 Sprite number = 45 Sprite subnumber = 6 Frame 616 Duration = 4 Sprite subnumber = 32775 Frame 617 Duration = 4 Next frame = 791 Frame 618 Duration = 6 Sprite number = 25 Sprite subnumber = 32769 Next frame = 0 Frame 619 Sprite number = 29 Sprite subnumber = 6 Frame 620 Next frame = 791 Sprite number = 29 Sprite subnumber = 6 Frame 621 Duration = 5 Frame 622 Duration = 5 Frame 623 Duration = 5 Frame 624 Duration = 5 Frame 625 Duration = 5 Frame 626 Duration = 5 Frame 627 Duration = 5 Frame 628 Duration = 5 Frame 629 Duration = 5 Frame 630 Duration = 60 Frame 632 Sprite subnumber = 2 Next frame = 632 Frame 633 Duration = 2 Sprite number = 54 Sprite subnumber = 3 Next frame = 633 Frame 658 Duration = -1 Next frame = 658 Frame 659 Sprite number = 120 Sprite subnumber = 0 Duration = 35 Next frame = 29 Frame 667 Sprite subnumber = 0 Duration = 4 Next frame = 837 Frame 668 Sprite subnumber = 1 Duration = 5 Next frame = 668 Frame 669 Duration = 3 Frame 670 Duration = 3 Next frame = 0 Frame 671 Duration = 1 Frame 672 Duration = 1 Next frame = 0 Frame 674 Next frame = 674 Frame 676 Duration = 0 Sprite number = 122 Sprite subnumber = 32768 Next frame = 63 Frame 681 Next frame = 792 Frame 682 Sprite number = 22 Sprite subnumber = 0 Duration = 3 Next frame = 414 Frame 683 Next frame = 741 Frame 684 Next frame = 741 Frame 685 Duration = 5 Sprite number = 78 Sprite subnumber = 32768 Next frame = 526 Frame 686 Duration = 300 Sprite number = 98 Sprite subnumber = 0 Next frame = 0 Frame 687 Next frame = 687 Duration = 5 Sprite number = 125 Sprite subnumber = 0 Frame 688 Duration = 4 Next frame = 719 Sprite number = 50 Sprite subnumber = 11 Frame 689 Duration = 6 Sprite number = 107 Sprite subnumber = 0 Next frame = 87 Frame 690 Next frame = 741 Frame 707 Next frame = 586 Frame 708 Sprite number = 37 Sprite subnumber = 0 Next frame = 708 Frame 709 Duration = 6 Sprite subnumber = 32772 Frame 710 Duration = 6 Frame 711 Duration = 5 Sprite subnumber = 32771 Next frame = 364 Frame 713 Next frame = 243 Frame 714 Duration = 4 Sprite subnumber = 8 Next frame = 716 Frame 715 Duration = 4 Sprite subnumber = 7 Next frame = 714 Frame 716 Duration = 4 Sprite subnumber = 9 Frame 717 Duration = 4 Next frame = 688 Sprite subnumber = 10 Frame 719 Duration = -1 Sprite subnumber = 12 Frame 728 Duration = 2 Next frame = 285 Frame 729 Sprite number = 54 Sprite subnumber = 0 Duration = 7 Next frame = 736 Frame 730 Duration = 2 Frame 731 Duration = 2 Next frame = 728 Frame 732 Sprite number = 44 Sprite subnumber = 32769 Frame 733 Sprite number = 44 Sprite subnumber = 32769 Frame 734 Next frame = 734 Frame 735 Duration = 5 Sprite number = 31 Sprite subnumber = 12 Next frame = 372 Frame 736 Sprite number = 54 Sprite subnumber = 1 Duration = 7 Next frame = 763 Frame 738 Duration = 6 Sprite number = 31 Sprite subnumber = 6 Next frame = 408 Frame 739 Sprite number = 6 Sprite subnumber = 32776 Duration = 0 Next frame = 793 Frame 740 Sprite number = 124 Sprite subnumber = 32769 Duration = 0 Next frame = 794 Frame 741 Duration = 3 Sprite number = 49 Sprite subnumber = 0 Next frame = 677 Frame 742 Duration = 5 Next frame = 430 Frame 743 Duration = 4 Sprite number = 43 Sprite subnumber = 3 Next frame = 291 Frame 749 Duration = 7 Sprite number = 44 Sprite subnumber = 2 Next frame = 308 Frame 752 Sprite number = 44 Sprite subnumber = 3 Duration = 7 Next frame = 243 Frame 755 Next frame = 0 Frame 756 Duration = 10 Next frame = 756 Frame 763 Duration = 7 Sprite subnumber = 6 Next frame = 776 Frame 764 Duration = 5 Frame 765 Duration = 5 Frame 766 Duration = 5 Frame 767 Duration = 5 Frame 768 Next frame = 774 Duration = 5 Frame 769 Duration = 50 Sprite number = 40 Sprite subnumber = 5 Next frame = 507 Frame 772 Duration = 5 Sprite subnumber = 32776 Frame 773 Duration = 5 Sprite subnumber = 32777 Next frame = 778 Frame 774 Next frame = 774 Sprite subnumber = 5 Duration = -1 Frame 775 Duration = 5 Sprite subnumber = 32779 Next frame = 685 Frame 776 Duration = -1 Next frame = 0 Frame 777 Duration = 5 Sprite number = 41 Sprite subnumber = 4 Next frame = 237 Frame 778 Duration = 45 Sprite number = 52 Sprite subnumber = 32778 Next frame = 592 Frame 779 Duration = 6 Sprite number = 25 Sprite subnumber = 32768 Next frame = 112 Frame 780 Duration = 0 Sprite number = 98 Sprite subnumber = 0 Next frame = 790 Frame 784 Duration = 5 Sprite number = 41 Sprite subnumber = 3 Next frame = 437 Frame 785 Next frame = 785 Sprite number = 98 Sprite subnumber = 0 Duration = 55 Frame 787 Duration = 1 Next frame = 132 Sprite number = 98 Sprite subnumber = 0 Frame 788 Next frame = 788 Sprite number = 126 Sprite subnumber = 0 Frame 789 Duration = 2 Sprite number = 98 Sprite subnumber = 0 Next frame = 614 Frame 790 Duration = 2 Sprite number = 98 Sprite subnumber = 0 Next frame = 789 Frame 791 Sprite number = 29 Sprite subnumber = 0 Duration = 3 Next frame = 604 Frame 792 Sprite number = 49 Sprite subnumber = 3 Duration = 3 Next frame = 683 Frame 793 Sprite number = 6 Sprite subnumber = 32776 Duration = 4 Next frame = 37 Frame 794 Sprite number = 124 Sprite subnumber = 32769 Duration = 4 Next frame = 40 Frame 795 Sprite number = 1 Sprite subnumber = 3 Duration = 5 Next frame = 659 Frame 796 Duration = 20 Sprite number = 46 Sprite subnumber = 9 Next frame = 403 Frame 797 Duration = 1 Sprite number = 46 Sprite subnumber = 14 Next frame = 797 Frame 798 Sprite number = 60 Sprite subnumber = 2 Duration = 3 Next frame = 10 Frame 799 Sprite number = 123 Sprite subnumber = 32768 Duration = 1 Next frame = 548 Frame 801 Sprite number = 24 Sprite subnumber = 32769 Duration = 4 Next frame = 119 Frame 802 Sprite subnumber = 0 Next frame = 802 Duration = -1 Frame 803 Duration = 2 Next frame = 805 Frame 804 Sprite subnumber = 0 Next frame = 804 Frame 805 Duration = 2 Next frame = 817 Frame 806 Next frame = 806 Frame 807 Next frame = 807 Frame 808 Sprite subnumber = 32769 Next frame = 810 Frame 809 Duration = 2 Sprite subnumber = 32768 Next frame = 808 Frame 810 Duration = 4 Frame 811 Duration = 4 Frame 812 Duration = 4 Next frame = 234 Frame 813 Sprite subnumber = 0 Next frame = 813 Frame 814 Sprite subnumber = 1 Next frame = 814 Frame 815 Sprite subnumber = 2 Next frame = 815 Frame 816 Next frame = 816 Frame 817 Sprite subnumber = 32769 Duration = 2 Next frame = 845 Frame 818 Sprite number = 60 Sprite subnumber = 3 Duration = 3 Next frame = 798 Frame 819 Duration = 7 Sprite subnumber = 32769 Sprite number = 62 Next frame = 0 Frame 820 Duration = 7 Sprite subnumber = 32770 Sprite number = 125 Next frame = 945 Frame 821 Sprite number = 51 Sprite subnumber = 32781 Next frame = 26 Duration = 4 Frame 822 Next frame = 822 Frame 823 Sprite subnumber = 32769 Duration = 3 Frame 824 Duration = 3 Sprite subnumber = 32770 Next frame = 921 Frame 825 Sprite subnumber = 32771 Duration = 2 Next frame = 803 Frame 826 Duration = 20 Sprite number = 0 Sprite subnumber = 12 Next frame = 460 Frame 828 Sprite subnumber = 32768 Duration = -1 Next frame = 0 Frame 829 Duration = 7 Next frame = 831 Frame 830 Duration = -1 Sprite subnumber = 32768 Frame 831 Duration = 7 Next frame = 833 Frame 832 Duration = -1 Sprite subnumber = 32768 Frame 833 Duration = 7 Next frame = 820 Frame 834 Next frame = 834 Frame 835 Sprite subnumber = 1 Next frame = 835 Frame 836 Duration = 4 Sprite subnumber = 1 Next frame = 667 Frame 837 Duration = 4 Sprite number = 54 Sprite subnumber = 2 Next frame = 378 Frame 838 Next frame = 838 Duration = -1 Sprite subnumber = 0 Frame 839 Next frame = 839 Duration = -1 Sprite subnumber = 1 Frame 844 Next frame = 846 Frame 845 Duration = 2 Next frame = 869 Frame 848 Sprite subnumber = 0 Frame 849 Sprite subnumber = 1 Frame 850 Sprite subnumber = 2 Next frame = 853 Frame 851 Duration = 2 Next frame = 825 Frame 853 Sprite subnumber = 0 Frame 854 Sprite subnumber = 1 Next frame = 0 Frame 855 Next frame = 855 Frame 856 Duration = 2 Next frame = 851 Frame 857 Duration = 3 Next frame = 611 Frame 858 Duration = 40 Sprite number = 98 Sprite subnumber = 0 Next frame = 585 Frame 859 Duration = 3 Frame 860 Duration = 3 Next frame = 109 Frame 864 Next frame = 866 Frame 865 Duration = 2 Next frame = 856 Frame 868 Next frame = 868 Frame 869 Sprite subnumber = 32769 Duration = 2 Next frame = 865 Frame 872 Duration = 7 Sprite subnumber = 32771 Sprite number = 125 Next frame = 401 Frame 873 Duration = 6 Sprite subnumber = 32768 Next frame = 0 Frame 886 Sprite subnumber = 0 Frame 888 Sprite subnumber = 32768 Duration = 4 Frame 889 Sprite subnumber = 32769 Duration = 4 Frame 890 Sprite subnumber = 32770 Next frame = 821 Duration = 4 Frame 896 Sprite number = 46 Sprite subnumber = 15 Frame 897 Sprite subnumber = 0 Duration = 4 Next frame = 107 Frame 898 Sprite subnumber = 1 Duration = 4 Next frame = 108 Frame 900 Next frame = 900 Frame 901 Next frame = 901 Duration = -1 Frame 907 Sprite number = 110 Sprite subnumber = 32768 Duration = 2 Next frame = 123 Frame 912 Sprite subnumber = 0 Frame 917 Sprite subnumber = 0 Frame 918 Sprite subnumber = 1 Frame 919 Sprite subnumber = 2 Next frame = 0 Frame 921 Duration = 3 Frame 922 Duration = 3 Frame 923 Duration = 3 Next frame = 931 Frame 926 Sprite subnumber = 0 Frame 927 Sprite subnumber = 1 Next frame = 385 Frame 929 Duration = -1 Sprite subnumber = 3 Next frame = 0 Frame 930 Sprite number = 51 Sprite subnumber = 4 Next frame = 633 Duration = 4 Frame 931 Duration = 3 Next frame = 0 Frame 932 Duration = 3 Frame 933 Duration = 3 Next frame = 0 Frame 934 Duration = 4 Sprite number = 52 Sprite subnumber = 32776 Next frame = 935 Frame 935 Duration = 4 Sprite number = 23 Sprite subnumber = 32769 Next frame = 524 Frame 936 Duration = 1 Frame 937 Duration = 1 Next frame = 671 Frame 943 Duration = 5 Sprite number = 10 Sprite subnumber = 1 Next frame = 399 Frame 944 Duration = 5 Sprite number = 6 Sprite subnumber = 5 Next frame = 62 Frame 945 Duration = 7 Next frame = 383 Frame 946 Next frame = 946 Frame 947 Duration = 3 Frame 948 Duration = 3 Frame 949 Duration = 3 Next frame = 597 Frame 952 Duration = 7 Next frame = 729 Frame 959 Duration = 4 Frame 960 Duration = 4 Frame 961 Next frame = 431 Duration = 4 Frame 966 Next frame = 0 Ammo 0 (Bullets) Per ammo = 12 Ammo 1 (Shells) Per ammo = 6 Ammo 2 (Cells) Max ammo = 150 Ammo 3 (Rockets) Max ammo = 480 Per ammo = 80 Weapon 4 (Rocket Launcher) Firing frame = 0 Weapon 6 Select frame = 600 Pointer 9 (Frame 14) Codep Frame = 1 Pointer 10 (Frame 16) Codep Frame = 61 Pointer 11 (Frame 17) Codep Frame = 1 Pointer 28 (Frame 47) Codep Frame = 17 Pointer 37 (Frame 56) Codep Frame = 55 Pointer 42 (Frame 61) Codep Frame = 86 Pointer 44 (Frame 63) Codep Frame = 487 Pointer 46 (Frame 66) Codep Frame = 774 Pointer 60 (Frame 80) Codep Frame = 31 Pointer 62 (Frame 82) Codep Frame = 84 Pointer 64 (Frame 84) Codep Frame = 1 Pointer 65 (Frame 85) Codep Frame = 1 Pointer 67 (Frame 87) Codep Frame = 1 Pointer 68 (Frame 88) Codep Frame = 9 Pointer 70 (Frame 119) Codep Frame = 176 Pointer 75 (Frame 166) Codep Frame = 190 Pointer 78 (Frame 175) Codep Frame = 417 Pointer 92 (Frame 195) Codep Frame = 809 Pointer 93 (Frame 196) Codep Frame = 811 Pointer 95 (Frame 208) Codep Frame = 419 Pointer 109 (Frame 228) Codep Frame = 809 Pointer 110 (Frame 229) Codep Frame = 811 Pointer 112 (Frame 242) Codep Frame = 190 Pointer 137 (Frame 273) Codep Frame = 190 Pointer 139 (Frame 282) Codep Frame = 176 Pointer 143 (Frame 286) Codep Frame = 487 Pointer 144 (Frame 287) Codep Frame = 487 Pointer 145 (Frame 288) Codep Frame = 127 Pointer 146 (Frame 289) Codep Frame = 184 Pointer 147 (Frame 290) Codep Frame = 618 Pointer 148 (Frame 291) Codep Frame = 176 Pointer 150 (Frame 293) Codep Frame = 188 Pointer 151 (Frame 294) Codep Frame = 184 Pointer 152 (Frame 295) Codep Frame = 184 Pointer 153 (Frame 296) Codep Frame = 380 Pointer 154 (Frame 297) Codep Frame = 590 Pointer 155 (Frame 298) Codep Frame = 338 Pointer 156 (Frame 299) Codep Frame = 684 Pointer 157 (Frame 300) Codep Frame = 684 Pointer 158 (Frame 301) Codep Frame = 174 Pointer 159 (Frame 302) Codep Frame = 176 Pointer 160 (Frame 303) Codep Frame = 177 Pointer 161 (Frame 304) Codep Frame = 174 Pointer 162 (Frame 305) Codep Frame = 176 Pointer 163 (Frame 306) Codep Frame = 419 Pointer 164 (Frame 307) Codep Frame = 648 Pointer 165 (Frame 308) Codep Frame = 338 Pointer 166 (Frame 309) Codep Frame = 504 Pointer 167 (Frame 310) Codep Frame = 783 Pointer 194 (Frame 348) Codep Frame = 774 Pointer 211 (Frame 378) Codep Frame = 160 Pointer 212 (Frame 379) Codep Frame = 184 Pointer 214 (Frame 381) Codep Frame = 487 Pointer 215 (Frame 382) Codep Frame = 184 Pointer 216 (Frame 383) Codep Frame = 341 Pointer 217 (Frame 384) Codep Frame = 487 Pointer 218 (Frame 385) Codep Frame = 774 Pointer 220 (Frame 389) Codep Frame = 787 Pointer 232 (Frame 415) Codep Frame = 487 Pointer 239 (Frame 424) Codep Frame = 774 Pointer 240 (Frame 430) Codep Frame = 218 Pointer 241 (Frame 431) Codep Frame = 176 Pointer 243 (Frame 443) Codep Frame = 589 Pointer 257 (Frame 460) Codep Frame = 783 Pointer 258 (Frame 463) Codep Frame = 190 Pointer 279 (Frame 505) Codep Frame = 504 Pointer 285 (Frame 528) Codep Frame = 157 Pointer 296 (Frame 539) Codep Frame = 338 Pointer 298 (Frame 543) Codep Frame = 787 Pointer 299 (Frame 545) Codep Frame = 783 Pointer 300 (Frame 548) Codep Frame = 127 Pointer 304 (Frame 559) Codep Frame = 648 Pointer 306 (Frame 561) Codep Frame = 648 Pointer 308 (Frame 563) Codep Frame = 648 Pointer 310 (Frame 565) Codep Frame = 648 Pointer 311 (Frame 566) Codep Frame = 176 Pointer 312 (Frame 567) Codep Frame = 157 Pointer 318 (Frame 586) Codep Frame = 176 Pointer 320 (Frame 588) Codep Frame = 157 Pointer 328 (Frame 603) Codep Frame = 174 Pointer 332 (Frame 607) Codep Frame = 176 Pointer 336 (Frame 611) Codep Frame = 487 Pointer 337 (Frame 612) Codep Frame = 176 Pointer 338 (Frame 613) Codep Frame = 176 Pointer 339 (Frame 614) Codep Frame = 176 Pointer 341 (Frame 616) Codep Frame = 218 Pointer 342 (Frame 617) Codep Frame = 218 Pointer 343 (Frame 618) Codep Frame = 774 Pointer 347 (Frame 631) Codep Frame = 783 Pointer 349 (Frame 633) Codep Frame = 176 Pointer 350 (Frame 635) Codep Frame = 487 Pointer 357 (Frame 642) Codep Frame = 487 Pointer 381 (Frame 686) Codep Frame = 190 Pointer 382 (Frame 687) Codep Frame = 176 Pointer 383 (Frame 688) Codep Frame = 160 Pointer 384 (Frame 689) Codep Frame = 6 Pointer 388 (Frame 700) Codep Frame = 774 Pointer 396 (Frame 708) Codep Frame = 174 Pointer 397 (Frame 709) Codep Frame = 184 Pointer 398 (Frame 710) Codep Frame = 487 Pointer 406 (Frame 729) Codep Frame = 190 Pointer 411 (Frame 734) Codep Frame = 174 Pointer 412 (Frame 735) Codep Frame = 188 Pointer 413 (Frame 736) Codep Frame = 160 Pointer 415 (Frame 738) Codep Frame = 265 Pointer 416 (Frame 739) Codep Frame = 22 Pointer 417 (Frame 740) Codep Frame = 22 Pointer 418 (Frame 741) Codep Frame = 176 Pointer 419 (Frame 743) Codep Frame = 176 Pointer 426 (Frame 777) Codep Frame = 190 Pointer 427 (Frame 779) Codep Frame = 190 Pointer 430 (Frame 784) Codep Frame = 157 Pointer 433 (Frame 787) Codep Frame = 127 Pointer 434 (Frame 788) Codep Frame = 174 Pointer 435 (Frame 789) Codep Frame = 176 Pointer 436 (Frame 790) Codep Frame = 176 Pointer 437 (Frame 791) Codep Frame = 176 Pointer 438 (Frame 792) Codep Frame = 176 Pointer 439 (Frame 793) Codep Frame = 39 Pointer 440 (Frame 794) Codep Frame = 39 Pointer 441 (Frame 795) Codep Frame = 38 Pointer 442 (Frame 796) Codep Frame = 190 Pointer 443 (Frame 797) Codep Frame = 783 Pointer 444 (Frame 798) Codep Frame = 9 Pointer 445 (Frame 801) Codep Frame = 176 Text 405 407 YOU HAVE ENTERED DEEPLY INTO THE INFESTED STARPORT. BUT SOMETHING IS WRONG. THE MONSTERS HAVE BROUGHT THEIR OWN REALITY WITH THEM, AND THE STARPORT'S TECHNOLOGY IS BEING SUBVERTED BY THEIR PRESENCE. AHEAD, YOU SEE AN OUTPOST OF HELL, A FORTIFIED ZONE. IF YOU CAN GET PAST IT, YOU CAN PENETRATE INTO THE HAUNTED HEART OF THE STARBASE AND FIND THE CONTROLLING SWITCH WHICH HOLDS EARTH'S POPULATION HOSTAGE.YOU ARE THE CHOSEN, CHOSEN FOR A SOLITARY CRUSADE, CALLED TO BATTLE THE DARK CITY. YOU MUST TRANSFORM... A NOBLE TRANSFORMATION. BEFORE; YOU WERE A DARK ANGEL...NOW YOU MUST TURN INTO A DEVIL SO THAT THE DARK CITY REDEEMS. YOU MUST FACE GOTHAM IN YOUR OWN WAY. GOTHAM'S FILTH WILL RUN THROUGH THE SEWERS. YOU MUST ELIMINATE ALL! HELL WON'T BE BIG ENOUGH TO CONTAIN THEM! THE CRUSADE BEGINS!!! Text 617 619 YOU HAVE WON! YOUR VICTORY HAS ENABLED HUMANKIND TO EVACUATE EARTH AND ESCAPE THE NIGHTMARE. NOW YOU ARE THE ONLY HUMAN LEFT ON THE FACE OF THE PLANET. CANNIBAL MUTATIONS, CARNIVOROUS ALIENS, AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS. YOU SIT BACK AND WAIT FOR DEATH, CONTENT THAT YOU HAVE SAVED YOUR SPECIES. BUT THEN, EARTH CONTROL BEAMS DOWN A MESSAGE FROM SPACE: "SENSORS HAVE LOCATED THE SOURCE OF THE ALIEN INVASION. IF YOU GO THERE, YOU MAY BE ABLE TO BLOCK THEIR ENTRY. THE ALIEN BASE IS IN THE HEART OF YOUR OWN HOME CITY, NOT FAR FROM THE STARPORT." SLOWLY AND PAINFULLY YOU GET UP AND RETURN TO THE FRAY.GOTHAM DROWNS IN A WAVE OF CRIME. EVERY TIME YOU COUNTERATTACK, YOUR OFFENSIVE LEVEL IS MATCHED. THE CRUSADE NEVER ENDS. EVERY NIGHT, THERE ARE MORE AND MORE OF THEM. THE CITY BREEDS MONSTERS. WHERE IS THEIR PUNISHMENT? IN THE DARKNESS, THE PENGUIN LAUGHS AT YOU. A PENDING MATTER TO DEAL WITH. YOU RUN THROUGH THE STREETS STAINED IN RED. NEIGHBORHOODS FILLED WITH DEATH IN EVERY CORNER. BUT, FOR A MAN OF JUSTICE WHO WISHES TO PROVE HIMSELF, GOTHAM'S INFERNO IS A DARK PARADISE OF OPPORTUNITIES. THE CRUSADE CONTINUES AND NEVER SEEMS TO END. YOU MUST RETURN PEACE TO GOTHAM CITY! Text 312 315 YOU ARE AT THE CORRUPT HEART OF THE CITY, SURROUNDED BY THE CORPSES OF YOUR ENEMIES. YOU SEE NO WAY TO DESTROY THE CREATURES' ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR TEETH AND PLUNGE THROUGH IT. THERE MUST BE A WAY TO CLOSE IT ON THE OTHER SIDE. WHAT DO YOU CARE IF YOU'VE GOT TO GO THROUGH HELL TO GET TO IT?TWO FACE IS FINISHED, YOUR BATTLE FOR GOTHAM IS COMING TO AN END. YOU FEEL RELIEVED, BUT ONLY FOR A MOMENT. THE CITY IS STILL A HURRICANE OF CRIME. WHAT CAN ONE MAN DO ALONE, IN A NIGHT OF ETERNAL EVIL AND VIOLENCE? YOU CAN ONLY CURSE THE BAT THAT CASTS A SHADOW ON YOUR HEART. ONE MAN AGAINST HELL. LET THEM COME. Text 494 495 THE HORRENDOUS VISAGE OF THE BIGGEST DEMON YOU'VE EVER SEEN CRUMBLES BEFORE YOU, AFTER YOU PUMP YOUR ROCKETS INTO HIS EXPOSED BRAIN. THE MONSTER SHRIVELS UP AND DIES, ITS THRASHING LIMBS DEVASTATING UNTOLD MILES OF HELL'S SURFACE. YOU'VE DONE IT. THE INVASION IS OVER. EARTH IS SAVED. HELL IS A WRECK. YOU WONDER WHERE BAD FOLKS WILL GO WHEN THEY DIE, NOW. WIPING THE SWEAT FROM YOUR FOREHEAD YOU BEGIN THE LONG TREK BACK HOME. REBUILDING EARTH OUGHT TO BE A LOT MORE FUN THAN RUINING IT WAS. AS YOU DELIVER THE FINAL BLOW TO YOUR ENEMY, YOUR BODY USES THE LAST PART OF ENERGY WHICH REMAINED. BANE BROUGHT THE DOORS OF DEATH TO YOUR OWN HOME. BUT NOT EVEN WITH THE POWER OF THE VENOM COULD HE BEAT YOU. YOU ARE VICTORIOUS! YOU HAVE DEFEATED THE LAST AND STRONGEST OF YOUR ENEMIES. YOU HAVE BROUGHT PEACE TO GOTHAM. THE CRUSADE IS OVER, BUT NOT FOREVER. SOON THE BAT SIGNAL WILL SHINE HIGH ON THE CLOUDS OF THE CITY, AND BATMAN WILL RISE FROM THE DARKNESS ONCE AGAIN... Text 164 165 CONGRATULATIONS, YOU'VE FOUND THE SECRET LEVEL! LOOKS LIKE IT'S BEEN BUILT BY HUMANS, RATHER THAN DEMONS. YOU WONDER WHO THE INMATES OF THIS CORNER OF HELL WILL BE.YOU HAVE SAVED MAJOR KROLL FROM DEATH! AS YOU RIDE THE BATMOBILE BACK HOME, YOU PICK UP A POLICE RADIO CALL. THE SCARECROW HAS ESCAPED! YOUR MISSION SEEMS ENDLESS... Text 92 95 CONGRATULATIONS, YOU'VE FOUND THE SUPER SECRET LEVEL! YOU'D BETTER BLAZE THROUGH THIS ONE! WHEN YOU STEP ON THE BIZARRE LOOKING FLOOR YOU'RE SUCKED RIGHT INTO IT! WHERE THE HELL ARE YOU? Text 80 80 DOOM 2: Hell on Earth v%i.%i Batman DOOM Text 24 25 Picked up the MegaArmor!Picked up Azrael's armor! Text 25 24 Picked up a blue keycard.Picked up a blue key. Text 27 24 Picked up a yellow keycard.Picked up a yellow key. Text 24 24 Picked up a red keycard.Picked up a red key. Text 24 24 Radiation Shielding SuitPrototype Nomex Suit! Text 27 27 Picked up a box of bullets.Picked a box of razordisks. Text 25 25 Picked up an energy cell.Picked up a gas canister. Text 30 30 Picked up an energy cell pack.Picked up a gas canister pack. Text 27 26 Picked up 4 shotgun shells.Picked up blastgun shells. Text 34 35 Picked up a box of shotgun shells.Picked up a box of blastgun shells. Text 34 34 Picked up a backpack full of ammo!Picked up a bat belt full of ammo! Text 30 29 You got the BFG9000! Oh, yes.Fight only with these gloves! Text 21 23 You got the chaingun!Got the shuriken glove! Text 28 28 A chainsaw! Find some meat!You got the tazer! Text 28 28 You got the rocket launcher!You got some smoke bombs! Text 23 21 You got the plasma gun!Got the flamethrower! Text 20 20 You got the shotgun!Got Azrael's gloves! Text 26 24 You got the super shotgun!You got the blastgun! Text 17 19 level 1: entrywaylevel 1: The subway Text 19 16 level 2: underhallslevel 2: Batcave Text 20 20 level 3: the gantletlevel 3: The sewers Text 18 19 level 4: the focuslevel 4: KillerCroc Text 26 24 level 5: the waste tunnelslevel 5: Batcave Text 20 20 level 6: the crusherlevel 6: Chinatown Text 20 23 level 7: dead simplelevel 7: The helicopter Text 25 24 level 8: tricks and trapslevel 8: Tally Man Text 16 16 level 9: the pitlevel 9: Batcave Text 24 24 level 10: refueling baselevel 10: Casino Text 29 28 level 11: 'o' of destruction!level 11: Gas trap Text 21 20 level 12: the factorylevel 12: Penguin Text 18 17 level 13: downtownlevel 13: Batcave Text 25 24 level 14: the inmost denslevel 14: Gotham tunnel Text 25 24 level 15: industrial zonelevel 15: House of fear Text 17 19 level 16: suburbslevel 16: Scarecrow Text 19 17 level 17: tenementslevel 17: Batcave Text 23 20 level 18: the courtyardlevel 18: Blackgate Text 21 20 level 19: the citadellevel 19: Battergate Text 17 18 level 20: gotcha!level 20: Two Face Text 17 17 level 21: nirvanalevel 21: Batcave Text 23 23 level 22: the catacombslevel 22: Axis industry Text 24 24 level 23: barrels o' funlevel 23: North mansion Text 19 17 level 24: the chasmlevel 24: Theater Text 20 20 level 25: bloodfallslevel 25: Joker Text 29 28 level 26: the abandoned mineslevel 26: Batcave Text 23 21 level 27: monster condolevel 27: 43rd armory Text 26 25 level 28: the spirit worldlevel 28: Arkham asylum 1 Text 24 25 level 29: the living endlevel 29: Arkham asylum 2 Text 21 20 level 30: icon of sinlevel 30: Bane Text 21 20 level 31: wolfensteinlevel 31: Escape! Text 16 16 level 32: grosselevel 32: Weird!