Cool drawings man, I havent been able to make the right pattern, because not success message has appear, it seems easy: he arrives, see the bottle, then the genie appear he want food, then has an strange dream, then he wants money and then transportation, and he finally gets crushed by a wave to stay just as before, but hey I haven figurate this one out so my version must be a little wicked jajaja, but cool indeed.
Hi Suineg: The game should recognize it when the squares are placed in the correct order. Was afraid this was going to be on the easy side, so I’m glad someone of your caliber is having a little bit of difficulty : )
That was very entertaining. Took me a while. It helps if you zoom very close so you can see all the details and then zoom back out to put them in order.
Can’t get through it. I’m quite sure I got the order right between the three wishes, and between the beginning of the comic strip where he finds the bottle. But as much as I try to play around with the remaining tiles, I don’t get an automatic confirmation that I hit the right order. Any hint or walkthrough ?
The sailor was unappreciative of the genie and all his work. He tosses the bottle overboard after he got what he wanted.
The genie didn’t like this ungrateful attitude very much, and figured he’d teach the sailor a lesson. So he sabotages the sailor, so that in the end, the sailor starts back at ground zero.
After the waves crash the sailor back on shore, and he picks up the bottle amazed at his bad fortune, the angry bottle is supposed to be saying: ‘that’s what you get’!
If anyone sees an alternative layout, please feel free to let me know
Ok, solved it. Still, I don’t see the logic link between the first tile, where the sailor is dreaming, and the second tile, where the genie surprisingly appears. Shouldn’t there be a tile in-between them, showing how the sailor finds a bottle just as he’s dreamed about ?
Hi Spitiz,
Actually, the whole panel is a dream sequence. There are no such thing as genies, and the man is dreaming the whole thing. The only thing the puzzle doesn’t show is the man awakening from the dream. Maybe it should have that…
RK, you know what was confusing for me at first, that in the first tile, the one that shows the man dreaming, he appears in the dream with a drawing of an anchor in his shirt if the next tiles are inside the dream, he should have an anchor in the shirt, dont you think, jajaja maybe my overactive brain is working too much jajaja maybe not, cool.
Great Job!
Cool, thanks Hex.
Anyone else give this a try yet??
Cool drawings man, I havent been able to make the right pattern, because not success message has appear, it seems easy: he arrives, see the bottle, then the genie appear he want food, then has an strange dream, then he wants money and then transportation, and he finally gets crushed by a wave to stay just as before, but hey I haven figurate this one out so my version must be a little wicked jajaja, but cool indeed.
Hi Suineg: The game should recognize it when the squares are placed in the correct order. Was afraid this was going to be on the easy side, so I’m glad someone of your caliber is having a little bit of difficulty : )
I agree, Great job! I like the puzzle very much, great logic with a lot of fun. The puzzle HAS the solution! Very good story with fun end…
yeah I got it, very cool ending indeed.
That was very entertaining. Took me a while. It helps if you zoom very close so you can see all the details and then zoom back out to put them in order.
Good to hear Hendy, thanks for the feedback!
Can’t get through it. I’m quite sure I got the order right between the three wishes, and between the beginning of the comic strip where he finds the bottle. But as much as I try to play around with the remaining tiles, I don’t get an automatic confirmation that I hit the right order. Any hint or walkthrough ?
Hi Spitzi- check out the expression of the bottle- Sometimes it is smiling, sometimes it has an evil/mad look to it…
I noticed the expressions of the bottle, but I don’t see how this helps.
The sailor was unappreciative of the genie and all his work. He tosses the bottle overboard after he got what he wanted.
The genie didn’t like this ungrateful attitude very much, and figured he’d teach the sailor a lesson. So he sabotages the sailor, so that in the end, the sailor starts back at ground zero.
After the waves crash the sailor back on shore, and he picks up the bottle amazed at his bad fortune, the angry bottle is supposed to be saying: ‘that’s what you get’!
If anyone sees an alternative layout, please feel free to let me know
Ok, solved it. Still, I don’t see the logic link between the first tile, where the sailor is dreaming, and the second tile, where the genie surprisingly appears. Shouldn’t there be a tile in-between them, showing how the sailor finds a bottle just as he’s dreamed about ?
Hi Spitiz,
Actually, the whole panel is a dream sequence. There are no such thing as genies, and the man is dreaming the whole thing. The only thing the puzzle doesn’t show is the man awakening from the dream. Maybe it should have that…
RK, you know what was confusing for me at first, that in the first tile, the one that shows the man dreaming, he appears in the dream with a drawing of an anchor in his shirt if the next tiles are inside the dream, he should have an anchor in the shirt, dont you think, jajaja maybe my overactive brain is working too much jajaja maybe not, cool.
Hi there Suineg, you’re right, the anchor should be there for consistency…good point!
Maybe the puzzle could also be improved by creating a last 15th panel that shows him rousing from a dream?
Hey guys, a few changes were added to improve the puzzle and make it flow better. Thanks for your suggestions