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	<title>Comments on: Alien Police of the Chronic Fellow</title>
	<atom:link href="http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/</link>
	<description>Captivating Daily Puzzles to Cross-Train Your Brain</description>
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		<title>By: tiktrams</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78259</link>
		<dc:creator>tiktrams</dc:creator>
		<pubDate>Thu, 25 Sep 2008 01:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78259</guid>
		<description>Hmm, looks like there&#039;s a little delay between clicking and the thingies disappearing.  In that time delay, you can click again and still access the old state, or even finish, in the right circumstances.  Look for example at level 23 with the moves (in chess notation)
a4 a5 a6 b2 b3 b6 d3 d4 d5 f2 g1 g2 g3 f6 f5 which works (but shouldn&#039;t?!)</description>
		<content:encoded><![CDATA[<p>Hmm, looks like there&#8217;s a little delay between clicking and the thingies disappearing.  In that time delay, you can click again and still access the old state, or even finish, in the right circumstances.  Look for example at level 23 with the moves (in chess notation)<br />
a4 a5 a6 b2 b3 b6 d3 d4 d5 f2 g1 g2 g3 f6 f5 which works (but shouldn&#8217;t?!)</p>
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		<title>By: tiktrams</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78258</link>
		<dc:creator>tiktrams</dc:creator>
		<pubDate>Wed, 24 Sep 2008 22:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78258</guid>
		<description>If you double-click a field, then that field and the four neighbours will all be filled, no matter what was there before.  Bug or feature?  Is that supposed to be part of the solution of some levels?</description>
		<content:encoded><![CDATA[<p>If you double-click a field, then that field and the four neighbours will all be filled, no matter what was there before.  Bug or feature?  Is that supposed to be part of the solution of some levels?</p>
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		<title>By: icomeinpeace</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78229</link>
		<dc:creator>icomeinpeace</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78229</guid>
		<description>nice logic game, lots of fun</description>
		<content:encoded><![CDATA[<p>nice logic game, lots of fun</p>
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	</item>
	<item>
		<title>By: &#8220;As hard as a goat&#8217;s knee&#8221; &#124; Smartkit Puzzles and Brain Teasers</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78138</link>
		<dc:creator>&#8220;As hard as a goat&#8217;s knee&#8221; &#124; Smartkit Puzzles and Brain Teasers</dc:creator>
		<pubDate>Wed, 03 Sep 2008 04:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78138</guid>
		<description>[...] those of you that subscribe by email, you may have missed the logic game and brain health post that went up Friday (temporary [...]</description>
		<content:encoded><![CDATA[<p>[...] those of you that subscribe by email, you may have missed the logic game and brain health post that went up Friday (temporary [...]</p>
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	<item>
		<title>By: suineg</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78135</link>
		<dc:creator>suineg</dc:creator>
		<pubDate>Tue, 02 Sep 2008 21:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78135</guid>
		<description>finished up all the levels, I defeated the casper in purple background jajaja, 34 levels of fun, another cool thing that can be exploit in the game is that you can solved some levels( or all but I could not jaja) with less moves than the moves given so you could use a point mark and gives bonus points for the moves you have left, and maybe having also the minimun moves possible like a counter you finished the level with 2+ moves,meaning you could hve done it with 2 less moves, cool game indeed.</description>
		<content:encoded><![CDATA[<p>finished up all the levels, I defeated the casper in purple background jajaja, 34 levels of fun, another cool thing that can be exploit in the game is that you can solved some levels( or all but I could not jaja) with less moves than the moves given so you could use a point mark and gives bonus points for the moves you have left, and maybe having also the minimun moves possible like a counter you finished the level with 2+ moves,meaning you could hve done it with 2 less moves, cool game indeed.</p>
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	<item>
		<title>By: RK</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78132</link>
		<dc:creator>RK</dc:creator>
		<pubDate>Tue, 02 Sep 2008 14:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78132</guid>
		<description>ok, just uploaded the newer version of the game with password access for higher levels</description>
		<content:encoded><![CDATA[<p>ok, just uploaded the newer version of the game with password access for higher levels</p>
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	<item>
		<title>By: suineg</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78130</link>
		<dc:creator>suineg</dc:creator>
		<pubDate>Tue, 02 Sep 2008 13:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78130</guid>
		<description>I get to level 29; still with the little mad sherlockhomes with axes jajajajaja, cool, hope that today I finish all levels, cool game, really hard for me from the 26 levels up jajaja</description>
		<content:encoded><![CDATA[<p>I get to level 29; still with the little mad sherlockhomes with axes jajajajaja, cool, hope that today I finish all levels, cool game, really hard for me from the 26 levels up jajaja</p>
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	<item>
		<title>By: RK</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78126</link>
		<dc:creator>RK</dc:creator>
		<pubDate>Sun, 31 Aug 2008 14:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78126</guid>
		<description>Hi Suineg-I emailed Konstantin about this, and he&#039;s going to try to implement password access shortly. Good idea, thanks!</description>
		<content:encoded><![CDATA[<p>Hi Suineg-I emailed Konstantin about this, and he&#8217;s going to try to implement password access shortly. Good idea, thanks!</p>
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	<item>
		<title>By: suineg</title>
		<link>http://www.smart-kit.com/s1253/alien-police-of-the-chronic-fellow/comment-page-1/#comment-78122</link>
		<dc:creator>suineg</dc:creator>
		<pubDate>Sat, 30 Aug 2008 04:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.smart-kit.com/?p=1253#comment-78122</guid>
		<description>Great game, its hard and challeging, got stuck at level 26, after level 20 when the kuxkux clan appear things start getting harder and trickier jajaja, if only there were passwords for each level, I have to start all over again, the password for level would be a great improvement in the game, but really cool indeed.</description>
		<content:encoded><![CDATA[<p>Great game, its hard and challeging, got stuck at level 26, after level 20 when the kuxkux clan appear things start getting harder and trickier jajaja, if only there were passwords for each level, I have to start all over again, the password for level would be a great improvement in the game, but really cool indeed.</p>
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